mirror of
https://github.com/dscalzi/HeliosLauncher.git
synced 2024-12-22 19:52:14 -08:00
Organizing UI scripts.
Moved landing.ejs specific scripts to a dedicated file. General cleanup for other script files. Need to examine the remaining code in actionbinder.js to determine the most logical place for it.
This commit is contained in:
parent
4d26298b98
commit
1b38629084
@ -1,19 +1,6 @@
|
|||||||
const cp = require('child_process')
|
// Requirements
|
||||||
const path = require('path')
|
const path = require('path')
|
||||||
const {AssetGuard} = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
|
|
||||||
const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
|
|
||||||
const ConfigManager = require(path.join(__dirname, 'assets', 'js', 'configmanager.js'))
|
const ConfigManager = require(path.join(__dirname, 'assets', 'js', 'configmanager.js'))
|
||||||
const DiscordWrapper = require(path.join(__dirname, 'assets', 'js', 'discordwrapper.js'))
|
|
||||||
const Mojang = require(path.join(__dirname, 'assets', 'js', 'mojang.js'))
|
|
||||||
const AuthManager = require(path.join(__dirname, 'assets', 'js', 'authmanager.js'))
|
|
||||||
const ServerStatus = require(path.join(__dirname, 'assets', 'js', 'serverstatus.js'))
|
|
||||||
const {URL} = require('url')
|
|
||||||
|
|
||||||
let mojangStatusListener
|
|
||||||
let serverStatusListener
|
|
||||||
|
|
||||||
// Launch Elements
|
|
||||||
let launch_content, launch_details, launch_progress, launch_progress_label, launch_details_text
|
|
||||||
|
|
||||||
// Synchronous Listener
|
// Synchronous Listener
|
||||||
document.addEventListener('readystatechange', function(){
|
document.addEventListener('readystatechange', function(){
|
||||||
@ -28,97 +15,6 @@ document.addEventListener('readystatechange', function(){
|
|||||||
|
|
||||||
if (document.readyState === 'interactive'){
|
if (document.readyState === 'interactive'){
|
||||||
|
|
||||||
// Save a reference to the launch elements.
|
|
||||||
launch_content = document.getElementById('launch_content')
|
|
||||||
launch_details = document.getElementById('launch_details')
|
|
||||||
launch_progress = document.getElementById('launch_progress')
|
|
||||||
launch_progress_label = document.getElementById('launch_progress_label')
|
|
||||||
launch_details_text = document.getElementById('launch_details_text')
|
|
||||||
|
|
||||||
// Bind launch button
|
|
||||||
document.getElementById('launch_button').addEventListener('click', function(e){
|
|
||||||
console.log('Launching game..')
|
|
||||||
const jExe = ConfigManager.getJavaExecutable()
|
|
||||||
if(jExe == null){
|
|
||||||
asyncSystemScan()
|
|
||||||
} else {
|
|
||||||
|
|
||||||
setLaunchDetails('Please wait..')
|
|
||||||
toggleLaunchArea(true)
|
|
||||||
setLaunchPercentage(0, 100)
|
|
||||||
|
|
||||||
AssetGuard._validateJavaBinary(jExe).then((v) => {
|
|
||||||
if(v){
|
|
||||||
dlAsync()
|
|
||||||
} else {
|
|
||||||
asyncSystemScan()
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
// TODO convert this to dropdown menu.
|
|
||||||
// Bind selected server
|
|
||||||
document.getElementById('server_selection').innerHTML = '\u2022 ' + AssetGuard.getServerById(ConfigManager.getGameDirectory(), ConfigManager.getSelectedServer()).name
|
|
||||||
|
|
||||||
|
|
||||||
// Update Mojang Status Color
|
|
||||||
const refreshMojangStatuses = async function(){
|
|
||||||
console.log('Refreshing Mojang Statuses..')
|
|
||||||
let status = 'grey'
|
|
||||||
try {
|
|
||||||
const statuses = await Mojang.status()
|
|
||||||
greenCount = 0
|
|
||||||
for(let i=0; i<statuses.length; i++){
|
|
||||||
if(statuses[i].status === 'yellow' && status !== 'red'){
|
|
||||||
status = 'yellow'
|
|
||||||
continue
|
|
||||||
} else if(statuses[i].status === 'red'){
|
|
||||||
status = 'red'
|
|
||||||
break
|
|
||||||
}
|
|
||||||
++greenCount
|
|
||||||
}
|
|
||||||
if(greenCount == statuses.length){
|
|
||||||
status = 'green'
|
|
||||||
}
|
|
||||||
} catch (err) {
|
|
||||||
console.warn('Unable to refresh Mojang service status.')
|
|
||||||
console.debug(err)
|
|
||||||
}
|
|
||||||
document.getElementById('mojang_status_icon').style.color = Mojang.statusToHex(status)
|
|
||||||
}
|
|
||||||
|
|
||||||
const refreshServerStatus = async function(){
|
|
||||||
console.log('Refreshing Server Status')
|
|
||||||
const serv = AssetGuard.resolveSelectedServer(ConfigManager.getGameDirectory())
|
|
||||||
|
|
||||||
let pLabel = 'SERVER'
|
|
||||||
let pVal = 'OFFLINE'
|
|
||||||
|
|
||||||
try {
|
|
||||||
const serverURL = new URL('my://' + serv.server_ip)
|
|
||||||
const servStat = await ServerStatus.getStatus(serverURL.hostname, serverURL.port)
|
|
||||||
if(servStat.online){
|
|
||||||
pLabel = 'PLAYERS'
|
|
||||||
pVal = servStat.onlinePlayers + '/' + servStat.maxPlayers
|
|
||||||
}
|
|
||||||
|
|
||||||
} catch (err) {
|
|
||||||
console.warn('Unable to refresh server status, assuming offline.')
|
|
||||||
console.debug(err)
|
|
||||||
}
|
|
||||||
document.getElementById('landingPlayerLabel').innerHTML = pLabel
|
|
||||||
document.getElementById('player_count').innerHTML = pVal
|
|
||||||
}
|
|
||||||
|
|
||||||
refreshMojangStatuses()
|
|
||||||
refreshServerStatus()
|
|
||||||
|
|
||||||
// Set refresh rate to once every 5 minutes.
|
|
||||||
mojangStatusListener = setInterval(refreshMojangStatuses, 300000)
|
|
||||||
serverStatusListener = setInterval(refreshServerStatus, 300000)
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}, false)
|
}, false)
|
||||||
|
|
||||||
@ -260,329 +156,3 @@ function setDownloadPercentage(value, max, percent = ((value/max)*100)){
|
|||||||
setLaunchPercentage(value, max, percent)
|
setLaunchPercentage(value, max, percent)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* System (Java) Scan */
|
|
||||||
|
|
||||||
let sysAEx
|
|
||||||
let scanAt
|
|
||||||
|
|
||||||
function asyncSystemScan(launchAfter = true){
|
|
||||||
|
|
||||||
setLaunchDetails('Please wait..')
|
|
||||||
toggleLaunchArea(true)
|
|
||||||
setLaunchPercentage(0, 100)
|
|
||||||
|
|
||||||
// Fork a process to run validations.
|
|
||||||
sysAEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
|
|
||||||
ConfigManager.getGameDirectory(),
|
|
||||||
ConfigManager.getJavaExecutable()
|
|
||||||
])
|
|
||||||
|
|
||||||
sysAEx.on('message', (m) => {
|
|
||||||
if(m.content === 'validateJava'){
|
|
||||||
|
|
||||||
if(m.result == null){
|
|
||||||
// If the result is null, no valid Java installation was found.
|
|
||||||
// Show this information to the user.
|
|
||||||
setOverlayContent(
|
|
||||||
'No Compatible<br>Java Installation Found',
|
|
||||||
'In order to join WesterosCraft, you need a 64-bit installation of Java 8. Would you like us to install a copy? By installing, you accept <a href="http://www.oracle.com/technetwork/java/javase/terms/license/index.html">Oracle\'s license agreement</a>.',
|
|
||||||
'Install Java',
|
|
||||||
'Install Manually'
|
|
||||||
)
|
|
||||||
setOverlayHandler(() => {
|
|
||||||
setLaunchDetails('Preparing Java Download..')
|
|
||||||
sysAEx.send({task: 0, content: '_enqueueOracleJRE', argsArr: [ConfigManager.getLauncherDirectory()]})
|
|
||||||
toggleOverlay(false)
|
|
||||||
})
|
|
||||||
setDismissHandler(() => {
|
|
||||||
$('#overlayContent').fadeOut(250, () => {
|
|
||||||
//$('#overlayDismiss').toggle(false)
|
|
||||||
setOverlayContent(
|
|
||||||
'Don\'t Forget!<br>Java is Required',
|
|
||||||
'A valid x64 installation of Java 8 is required to launch. Downloads can be found on <a href="http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html">Oracle\'s website</a>. Once installed, you will be able to connect to the server.<br><br>Please refer to our <a href="http://westeroscraft.wikia.com/wiki/Troubleshooting_Guide">Troubleshooting Guide</a> if you have any difficulty.',
|
|
||||||
'I Understand',
|
|
||||||
'Go Back'
|
|
||||||
)
|
|
||||||
setOverlayHandler(() => {
|
|
||||||
toggleLaunchArea(false)
|
|
||||||
toggleOverlay(false)
|
|
||||||
})
|
|
||||||
setDismissHandler(() => {
|
|
||||||
toggleOverlay(false, true)
|
|
||||||
asyncSystemScan()
|
|
||||||
})
|
|
||||||
$('#overlayContent').fadeIn(250)
|
|
||||||
})
|
|
||||||
})
|
|
||||||
toggleOverlay(true, true)
|
|
||||||
|
|
||||||
// TODO Add option to not install Java x64.
|
|
||||||
|
|
||||||
} else {
|
|
||||||
// Java installation found, use this to launch the game.
|
|
||||||
ConfigManager.setJavaExecutable(m.result)
|
|
||||||
ConfigManager.save()
|
|
||||||
if(launchAfter){
|
|
||||||
dlAsync()
|
|
||||||
}
|
|
||||||
sysAEx.disconnect()
|
|
||||||
}
|
|
||||||
|
|
||||||
} else if(m.content === '_enqueueOracleJRE'){
|
|
||||||
|
|
||||||
if(m.result === true){
|
|
||||||
|
|
||||||
// Oracle JRE enqueued successfully, begin download.
|
|
||||||
setLaunchDetails('Downloading Java..')
|
|
||||||
sysAEx.send({task: 0, content: 'processDlQueues', argsArr: [[{id:'java', limit:1}]]})
|
|
||||||
|
|
||||||
} else {
|
|
||||||
|
|
||||||
// Oracle JRE enqueue failed. Probably due to a change in their website format.
|
|
||||||
// User will have to follow the guide to install Java.
|
|
||||||
setOverlayContent(
|
|
||||||
'Unexpected Issue:<br>Java Download Failed',
|
|
||||||
'Unfortunately we\'ve encountered an issue while attempting to install Java. You will need to manually install a copy. Please check out our <a href="http://westeroscraft.wikia.com/wiki/Troubleshooting_Guide">Troubleshooting Guide</a> for more details and instructions.',
|
|
||||||
'I Understand'
|
|
||||||
)
|
|
||||||
setOverlayHandler(() => {
|
|
||||||
toggleOverlay(false)
|
|
||||||
toggleLaunchArea(false)
|
|
||||||
})
|
|
||||||
toggleOverlay(true)
|
|
||||||
sysAEx.disconnect()
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
} else if(m.content === 'dl'){
|
|
||||||
|
|
||||||
if(m.task === 0){
|
|
||||||
// Downloading..
|
|
||||||
setDownloadPercentage(m.value, m.total, m.percent)
|
|
||||||
} else if(m.task === 1){
|
|
||||||
// Download will be at 100%, remove the loading from the OS progress bar.
|
|
||||||
remote.getCurrentWindow().setProgressBar(-1)
|
|
||||||
|
|
||||||
// Wait for extration to complete.
|
|
||||||
setLaunchDetails('Extracting..')
|
|
||||||
|
|
||||||
} else if(m.task === 2){
|
|
||||||
|
|
||||||
// Extraction completed successfully.
|
|
||||||
ConfigManager.setJavaExecutable(m.jPath)
|
|
||||||
ConfigManager.save()
|
|
||||||
|
|
||||||
setLaunchDetails('Java Installed!')
|
|
||||||
|
|
||||||
if(launchAfter){
|
|
||||||
dlAsync()
|
|
||||||
}
|
|
||||||
|
|
||||||
sysAEx.disconnect()
|
|
||||||
} else {
|
|
||||||
console.error('Unknown download data type.', m)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
// Begin system Java scan.
|
|
||||||
setLaunchDetails('Checking system info..')
|
|
||||||
sysAEx.send({task: 0, content: 'validateJava', argsArr: [ConfigManager.getLauncherDirectory()]})
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Keep reference to Minecraft Process
|
|
||||||
let proc
|
|
||||||
// Is DiscordRPC enabled
|
|
||||||
let hasRPC = false
|
|
||||||
// Joined server regex
|
|
||||||
const servJoined = /[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: \[CHAT\] [a-zA-Z0-9_]{1,16} joined the game/g
|
|
||||||
const gameJoined = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/WARN\]: Skipping bad option: lastServer:/g
|
|
||||||
const gameJoined2 = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: Created: \d+x\d+ textures-atlas/g
|
|
||||||
|
|
||||||
let aEx
|
|
||||||
let serv
|
|
||||||
let versionData
|
|
||||||
let forgeData
|
|
||||||
|
|
||||||
function dlAsync(login = true){
|
|
||||||
|
|
||||||
// Login parameter is temporary for debug purposes. Allows testing the validation/downloads without
|
|
||||||
// launching the game.
|
|
||||||
|
|
||||||
if(login) {
|
|
||||||
if(ConfigManager.getSelectedAccount() == null){
|
|
||||||
console.error('login first.')
|
|
||||||
//in devtools AuthManager.addAccount(username, pass)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
setLaunchDetails('Please wait..')
|
|
||||||
toggleLaunchArea(true)
|
|
||||||
setLaunchPercentage(0, 100)
|
|
||||||
|
|
||||||
// Start AssetExec to run validations and downloads in a forked process.
|
|
||||||
aEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
|
|
||||||
ConfigManager.getGameDirectory(),
|
|
||||||
ConfigManager.getJavaExecutable()
|
|
||||||
])
|
|
||||||
|
|
||||||
// Establish communications between the AssetExec and current process.
|
|
||||||
aEx.on('message', (m) => {
|
|
||||||
if(m.content === 'validateDistribution'){
|
|
||||||
|
|
||||||
setLaunchPercentage(20, 100)
|
|
||||||
serv = m.result
|
|
||||||
console.log('Forge Validation Complete.')
|
|
||||||
|
|
||||||
// Begin version load.
|
|
||||||
setLaunchDetails('Loading version information..')
|
|
||||||
aEx.send({task: 0, content: 'loadVersionData', argsArr: [serv.mc_version]})
|
|
||||||
|
|
||||||
} else if(m.content === 'loadVersionData'){
|
|
||||||
|
|
||||||
setLaunchPercentage(40, 100)
|
|
||||||
versionData = m.result
|
|
||||||
console.log('Version data loaded.')
|
|
||||||
|
|
||||||
// Begin asset validation.
|
|
||||||
setLaunchDetails('Validating asset integrity..')
|
|
||||||
aEx.send({task: 0, content: 'validateAssets', argsArr: [versionData]})
|
|
||||||
|
|
||||||
} else if(m.content === 'validateAssets'){
|
|
||||||
|
|
||||||
// Asset validation can *potentially* take longer, so let's track progress.
|
|
||||||
if(m.task === 0){
|
|
||||||
const perc = (m.value/m.total)*20
|
|
||||||
setLaunchPercentage(40+perc, 100, parseInt(40+perc))
|
|
||||||
} else {
|
|
||||||
setLaunchPercentage(60, 100)
|
|
||||||
console.log('Asset Validation Complete')
|
|
||||||
|
|
||||||
// Begin library validation.
|
|
||||||
setLaunchDetails('Validating library integrity..')
|
|
||||||
aEx.send({task: 0, content: 'validateLibraries', argsArr: [versionData]})
|
|
||||||
}
|
|
||||||
|
|
||||||
} else if(m.content === 'validateLibraries'){
|
|
||||||
|
|
||||||
setLaunchPercentage(80, 100)
|
|
||||||
console.log('Library validation complete.')
|
|
||||||
|
|
||||||
// Begin miscellaneous validation.
|
|
||||||
setLaunchDetails('Validating miscellaneous file integrity..')
|
|
||||||
aEx.send({task: 0, content: 'validateMiscellaneous', argsArr: [versionData]})
|
|
||||||
|
|
||||||
} else if(m.content === 'validateMiscellaneous'){
|
|
||||||
|
|
||||||
setLaunchPercentage(100, 100)
|
|
||||||
console.log('File validation complete.')
|
|
||||||
|
|
||||||
// Download queued files.
|
|
||||||
setLaunchDetails('Downloading files..')
|
|
||||||
aEx.send({task: 0, content: 'processDlQueues'})
|
|
||||||
|
|
||||||
} else if(m.content === 'dl'){
|
|
||||||
|
|
||||||
if(m.task === 0){
|
|
||||||
|
|
||||||
setDownloadPercentage(m.value, m.total, m.percent)
|
|
||||||
|
|
||||||
} else if(m.task === 1){
|
|
||||||
|
|
||||||
// Download will be at 100%, remove the loading from the OS progress bar.
|
|
||||||
remote.getCurrentWindow().setProgressBar(-1)
|
|
||||||
|
|
||||||
setLaunchDetails('Preparing to launch..')
|
|
||||||
aEx.send({task: 0, content: 'loadForgeData', argsArr: [serv.id]})
|
|
||||||
|
|
||||||
} else {
|
|
||||||
|
|
||||||
console.error('Unknown download data type.', m)
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
} else if(m.content === 'loadForgeData'){
|
|
||||||
|
|
||||||
forgeData = m.result
|
|
||||||
|
|
||||||
if(login) {
|
|
||||||
//if(!(await AuthManager.validateSelected())){
|
|
||||||
//
|
|
||||||
//}
|
|
||||||
const authUser = ConfigManager.getSelectedAccount()
|
|
||||||
console.log('authu', authUser)
|
|
||||||
let pb = new ProcessBuilder(ConfigManager.getGameDirectory(), serv, versionData, forgeData, authUser)
|
|
||||||
setLaunchDetails('Launching game..')
|
|
||||||
try {
|
|
||||||
// Build Minecraft process.
|
|
||||||
proc = pb.build()
|
|
||||||
setLaunchDetails('Done. Enjoy the server!')
|
|
||||||
|
|
||||||
// Attach a temporary listener to the client output.
|
|
||||||
// Will wait for a certain bit of text meaning that
|
|
||||||
// the client application has started, and we can hide
|
|
||||||
// the progress bar stuff.
|
|
||||||
const tempListener = function(data){
|
|
||||||
if(data.indexOf('[Client thread/INFO]: -- System Details --') > -1){
|
|
||||||
toggleLaunchArea(false)
|
|
||||||
if(hasRPC){
|
|
||||||
DiscordWrapper.updateDetails('Loading game..')
|
|
||||||
}
|
|
||||||
proc.stdout.removeListener('data', tempListener)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Listener for Discord RPC.
|
|
||||||
const gameStateChange = function(data){
|
|
||||||
if(servJoined.test(data)){
|
|
||||||
DiscordWrapper.updateDetails('Exploring the Realm!')
|
|
||||||
} else if(gameJoined.test(data)){
|
|
||||||
DiscordWrapper.updateDetails('Idling on Main Menu')
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Bind listeners to stdout.
|
|
||||||
proc.stdout.on('data', tempListener)
|
|
||||||
proc.stdout.on('data', gameStateChange)
|
|
||||||
|
|
||||||
// Init Discord Hook
|
|
||||||
const distro = AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory)
|
|
||||||
if(distro.discord != null && serv.discord != null){
|
|
||||||
DiscordWrapper.initRPC(distro.discord, serv.discord)
|
|
||||||
hasRPC = true
|
|
||||||
proc.on('close', (code, signal) => {
|
|
||||||
console.log('Shutting down Discord Rich Presence..')
|
|
||||||
DiscordWrapper.shutdownRPC()
|
|
||||||
hasRPC = false
|
|
||||||
proc = null
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
} catch(err) {
|
|
||||||
|
|
||||||
// Show that there was an error then hide the
|
|
||||||
// progress area. Maybe switch this to an error
|
|
||||||
// alert in the future. TODO
|
|
||||||
setLaunchDetails('Error: See log for details..')
|
|
||||||
console.log(err)
|
|
||||||
setTimeout(function(){
|
|
||||||
toggleLaunchArea(false)
|
|
||||||
}, 5000)
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Disconnect from AssetExec
|
|
||||||
aEx.disconnect()
|
|
||||||
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
// Begin Validations
|
|
||||||
|
|
||||||
// Validate Forge files.
|
|
||||||
setLaunchDetails('Loading server information..')
|
|
||||||
aEx.send({task: 0, content: 'validateDistribution', argsArr: [ConfigManager.getSelectedServer()]})
|
|
||||||
}
|
|
428
app/assets/js/scripts/landing.js
Normal file
428
app/assets/js/scripts/landing.js
Normal file
@ -0,0 +1,428 @@
|
|||||||
|
// Requirements
|
||||||
|
const cp = require('child_process')
|
||||||
|
const {URL} = require('url')
|
||||||
|
|
||||||
|
// Internal Requirements
|
||||||
|
const {AssetGuard} = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
|
||||||
|
const AuthManager = require(path.join(__dirname, 'assets', 'js', 'authmanager.js'))
|
||||||
|
const DiscordWrapper = require(path.join(__dirname, 'assets', 'js', 'discordwrapper.js'))
|
||||||
|
const Mojang = require(path.join(__dirname, 'assets', 'js', 'mojang.js'))
|
||||||
|
const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
|
||||||
|
const ServerStatus = require(path.join(__dirname, 'assets', 'js', 'serverstatus.js'))
|
||||||
|
|
||||||
|
// Launch Elements
|
||||||
|
const launch_content = document.getElementById('launch_content')
|
||||||
|
const launch_details = document.getElementById('launch_details')
|
||||||
|
const launch_progress = document.getElementById('launch_progress')
|
||||||
|
const launch_progress_label = document.getElementById('launch_progress_label')
|
||||||
|
const launch_details_text = document.getElementById('launch_details_text')
|
||||||
|
|
||||||
|
// Bind launch button
|
||||||
|
document.getElementById('launch_button').addEventListener('click', function(e){
|
||||||
|
console.log('Launching game..')
|
||||||
|
const jExe = ConfigManager.getJavaExecutable()
|
||||||
|
if(jExe == null){
|
||||||
|
asyncSystemScan()
|
||||||
|
} else {
|
||||||
|
|
||||||
|
setLaunchDetails('Please wait..')
|
||||||
|
toggleLaunchArea(true)
|
||||||
|
setLaunchPercentage(0, 100)
|
||||||
|
|
||||||
|
AssetGuard._validateJavaBinary(jExe).then((v) => {
|
||||||
|
if(v){
|
||||||
|
dlAsync()
|
||||||
|
} else {
|
||||||
|
asyncSystemScan()
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
// TODO convert this to dropdown menu.
|
||||||
|
// Bind selected server
|
||||||
|
document.getElementById('server_selection').innerHTML = '\u2022 ' + AssetGuard.getServerById(ConfigManager.getGameDirectory(), ConfigManager.getSelectedServer()).name
|
||||||
|
|
||||||
|
// Update Mojang Status Color
|
||||||
|
const refreshMojangStatuses = async function(){
|
||||||
|
console.log('Refreshing Mojang Statuses..')
|
||||||
|
let status = 'grey'
|
||||||
|
try {
|
||||||
|
const statuses = await Mojang.status()
|
||||||
|
greenCount = 0
|
||||||
|
for(let i=0; i<statuses.length; i++){
|
||||||
|
if(statuses[i].status === 'yellow' && status !== 'red'){
|
||||||
|
status = 'yellow'
|
||||||
|
continue
|
||||||
|
} else if(statuses[i].status === 'red'){
|
||||||
|
status = 'red'
|
||||||
|
break
|
||||||
|
}
|
||||||
|
++greenCount
|
||||||
|
}
|
||||||
|
if(greenCount == statuses.length){
|
||||||
|
status = 'green'
|
||||||
|
}
|
||||||
|
} catch (err) {
|
||||||
|
console.warn('Unable to refresh Mojang service status.')
|
||||||
|
console.debug(err)
|
||||||
|
}
|
||||||
|
document.getElementById('mojang_status_icon').style.color = Mojang.statusToHex(status)
|
||||||
|
}
|
||||||
|
|
||||||
|
const refreshServerStatus = async function(){
|
||||||
|
console.log('Refreshing Server Status')
|
||||||
|
const serv = AssetGuard.resolveSelectedServer(ConfigManager.getGameDirectory())
|
||||||
|
|
||||||
|
let pLabel = 'SERVER'
|
||||||
|
let pVal = 'OFFLINE'
|
||||||
|
|
||||||
|
try {
|
||||||
|
const serverURL = new URL('my://' + serv.server_ip)
|
||||||
|
const servStat = await ServerStatus.getStatus(serverURL.hostname, serverURL.port)
|
||||||
|
if(servStat.online){
|
||||||
|
pLabel = 'PLAYERS'
|
||||||
|
pVal = servStat.onlinePlayers + '/' + servStat.maxPlayers
|
||||||
|
}
|
||||||
|
|
||||||
|
} catch (err) {
|
||||||
|
console.warn('Unable to refresh server status, assuming offline.')
|
||||||
|
console.debug(err)
|
||||||
|
}
|
||||||
|
document.getElementById('landingPlayerLabel').innerHTML = pLabel
|
||||||
|
document.getElementById('player_count').innerHTML = pVal
|
||||||
|
}
|
||||||
|
|
||||||
|
refreshMojangStatuses()
|
||||||
|
refreshServerStatus()
|
||||||
|
|
||||||
|
// Set refresh rate to once every 5 minutes.
|
||||||
|
let mojangStatusListener = setInterval(refreshMojangStatuses, 300000)
|
||||||
|
let serverStatusListener = setInterval(refreshServerStatus, 300000)
|
||||||
|
|
||||||
|
/* System (Java) Scan */
|
||||||
|
|
||||||
|
let sysAEx
|
||||||
|
let scanAt
|
||||||
|
|
||||||
|
function asyncSystemScan(launchAfter = true){
|
||||||
|
|
||||||
|
setLaunchDetails('Please wait..')
|
||||||
|
toggleLaunchArea(true)
|
||||||
|
setLaunchPercentage(0, 100)
|
||||||
|
|
||||||
|
// Fork a process to run validations.
|
||||||
|
sysAEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
|
||||||
|
ConfigManager.getGameDirectory(),
|
||||||
|
ConfigManager.getJavaExecutable()
|
||||||
|
])
|
||||||
|
|
||||||
|
sysAEx.on('message', (m) => {
|
||||||
|
if(m.content === 'validateJava'){
|
||||||
|
|
||||||
|
if(m.result == null){
|
||||||
|
// If the result is null, no valid Java installation was found.
|
||||||
|
// Show this information to the user.
|
||||||
|
setOverlayContent(
|
||||||
|
'No Compatible<br>Java Installation Found',
|
||||||
|
'In order to join WesterosCraft, you need a 64-bit installation of Java 8. Would you like us to install a copy? By installing, you accept <a href="http://www.oracle.com/technetwork/java/javase/terms/license/index.html">Oracle\'s license agreement</a>.',
|
||||||
|
'Install Java',
|
||||||
|
'Install Manually'
|
||||||
|
)
|
||||||
|
setOverlayHandler(() => {
|
||||||
|
setLaunchDetails('Preparing Java Download..')
|
||||||
|
sysAEx.send({task: 0, content: '_enqueueOracleJRE', argsArr: [ConfigManager.getLauncherDirectory()]})
|
||||||
|
toggleOverlay(false)
|
||||||
|
})
|
||||||
|
setDismissHandler(() => {
|
||||||
|
$('#overlayContent').fadeOut(250, () => {
|
||||||
|
//$('#overlayDismiss').toggle(false)
|
||||||
|
setOverlayContent(
|
||||||
|
'Don\'t Forget!<br>Java is Required',
|
||||||
|
'A valid x64 installation of Java 8 is required to launch. Downloads can be found on <a href="http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html">Oracle\'s website</a>. Once installed, you will be able to connect to the server.<br><br>Please refer to our <a href="http://westeroscraft.wikia.com/wiki/Troubleshooting_Guide">Troubleshooting Guide</a> if you have any difficulty.',
|
||||||
|
'I Understand',
|
||||||
|
'Go Back'
|
||||||
|
)
|
||||||
|
setOverlayHandler(() => {
|
||||||
|
toggleLaunchArea(false)
|
||||||
|
toggleOverlay(false)
|
||||||
|
})
|
||||||
|
setDismissHandler(() => {
|
||||||
|
toggleOverlay(false, true)
|
||||||
|
asyncSystemScan()
|
||||||
|
})
|
||||||
|
$('#overlayContent').fadeIn(250)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
toggleOverlay(true, true)
|
||||||
|
|
||||||
|
// TODO Add option to not install Java x64.
|
||||||
|
|
||||||
|
} else {
|
||||||
|
// Java installation found, use this to launch the game.
|
||||||
|
ConfigManager.setJavaExecutable(m.result)
|
||||||
|
ConfigManager.save()
|
||||||
|
if(launchAfter){
|
||||||
|
dlAsync()
|
||||||
|
}
|
||||||
|
sysAEx.disconnect()
|
||||||
|
}
|
||||||
|
|
||||||
|
} else if(m.content === '_enqueueOracleJRE'){
|
||||||
|
|
||||||
|
if(m.result === true){
|
||||||
|
|
||||||
|
// Oracle JRE enqueued successfully, begin download.
|
||||||
|
setLaunchDetails('Downloading Java..')
|
||||||
|
sysAEx.send({task: 0, content: 'processDlQueues', argsArr: [[{id:'java', limit:1}]]})
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
// Oracle JRE enqueue failed. Probably due to a change in their website format.
|
||||||
|
// User will have to follow the guide to install Java.
|
||||||
|
setOverlayContent(
|
||||||
|
'Unexpected Issue:<br>Java Download Failed',
|
||||||
|
'Unfortunately we\'ve encountered an issue while attempting to install Java. You will need to manually install a copy. Please check out our <a href="http://westeroscraft.wikia.com/wiki/Troubleshooting_Guide">Troubleshooting Guide</a> for more details and instructions.',
|
||||||
|
'I Understand'
|
||||||
|
)
|
||||||
|
setOverlayHandler(() => {
|
||||||
|
toggleOverlay(false)
|
||||||
|
toggleLaunchArea(false)
|
||||||
|
})
|
||||||
|
toggleOverlay(true)
|
||||||
|
sysAEx.disconnect()
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
} else if(m.content === 'dl'){
|
||||||
|
|
||||||
|
if(m.task === 0){
|
||||||
|
// Downloading..
|
||||||
|
setDownloadPercentage(m.value, m.total, m.percent)
|
||||||
|
} else if(m.task === 1){
|
||||||
|
// Download will be at 100%, remove the loading from the OS progress bar.
|
||||||
|
remote.getCurrentWindow().setProgressBar(-1)
|
||||||
|
|
||||||
|
// Wait for extration to complete.
|
||||||
|
setLaunchDetails('Extracting..')
|
||||||
|
|
||||||
|
} else if(m.task === 2){
|
||||||
|
|
||||||
|
// Extraction completed successfully.
|
||||||
|
ConfigManager.setJavaExecutable(m.jPath)
|
||||||
|
ConfigManager.save()
|
||||||
|
|
||||||
|
setLaunchDetails('Java Installed!')
|
||||||
|
|
||||||
|
if(launchAfter){
|
||||||
|
dlAsync()
|
||||||
|
}
|
||||||
|
|
||||||
|
sysAEx.disconnect()
|
||||||
|
} else {
|
||||||
|
console.error('Unknown download data type.', m)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
// Begin system Java scan.
|
||||||
|
setLaunchDetails('Checking system info..')
|
||||||
|
sysAEx.send({task: 0, content: 'validateJava', argsArr: [ConfigManager.getLauncherDirectory()]})
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Keep reference to Minecraft Process
|
||||||
|
let proc
|
||||||
|
// Is DiscordRPC enabled
|
||||||
|
let hasRPC = false
|
||||||
|
// Joined server regex
|
||||||
|
const servJoined = /[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: \[CHAT\] [a-zA-Z0-9_]{1,16} joined the game/g
|
||||||
|
const gameJoined = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/WARN\]: Skipping bad option: lastServer:/g
|
||||||
|
const gameJoined2 = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: Created: \d+x\d+ textures-atlas/g
|
||||||
|
|
||||||
|
let aEx
|
||||||
|
let serv
|
||||||
|
let versionData
|
||||||
|
let forgeData
|
||||||
|
|
||||||
|
function dlAsync(login = true){
|
||||||
|
|
||||||
|
// Login parameter is temporary for debug purposes. Allows testing the validation/downloads without
|
||||||
|
// launching the game.
|
||||||
|
|
||||||
|
if(login) {
|
||||||
|
if(ConfigManager.getSelectedAccount() == null){
|
||||||
|
console.error('login first.')
|
||||||
|
//in devtools AuthManager.addAccount(username, pass)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
setLaunchDetails('Please wait..')
|
||||||
|
toggleLaunchArea(true)
|
||||||
|
setLaunchPercentage(0, 100)
|
||||||
|
|
||||||
|
// Start AssetExec to run validations and downloads in a forked process.
|
||||||
|
aEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
|
||||||
|
ConfigManager.getGameDirectory(),
|
||||||
|
ConfigManager.getJavaExecutable()
|
||||||
|
])
|
||||||
|
|
||||||
|
// Establish communications between the AssetExec and current process.
|
||||||
|
aEx.on('message', (m) => {
|
||||||
|
if(m.content === 'validateDistribution'){
|
||||||
|
|
||||||
|
setLaunchPercentage(20, 100)
|
||||||
|
serv = m.result
|
||||||
|
console.log('Forge Validation Complete.')
|
||||||
|
|
||||||
|
// Begin version load.
|
||||||
|
setLaunchDetails('Loading version information..')
|
||||||
|
aEx.send({task: 0, content: 'loadVersionData', argsArr: [serv.mc_version]})
|
||||||
|
|
||||||
|
} else if(m.content === 'loadVersionData'){
|
||||||
|
|
||||||
|
setLaunchPercentage(40, 100)
|
||||||
|
versionData = m.result
|
||||||
|
console.log('Version data loaded.')
|
||||||
|
|
||||||
|
// Begin asset validation.
|
||||||
|
setLaunchDetails('Validating asset integrity..')
|
||||||
|
aEx.send({task: 0, content: 'validateAssets', argsArr: [versionData]})
|
||||||
|
|
||||||
|
} else if(m.content === 'validateAssets'){
|
||||||
|
|
||||||
|
// Asset validation can *potentially* take longer, so let's track progress.
|
||||||
|
if(m.task === 0){
|
||||||
|
const perc = (m.value/m.total)*20
|
||||||
|
setLaunchPercentage(40+perc, 100, parseInt(40+perc))
|
||||||
|
} else {
|
||||||
|
setLaunchPercentage(60, 100)
|
||||||
|
console.log('Asset Validation Complete')
|
||||||
|
|
||||||
|
// Begin library validation.
|
||||||
|
setLaunchDetails('Validating library integrity..')
|
||||||
|
aEx.send({task: 0, content: 'validateLibraries', argsArr: [versionData]})
|
||||||
|
}
|
||||||
|
|
||||||
|
} else if(m.content === 'validateLibraries'){
|
||||||
|
|
||||||
|
setLaunchPercentage(80, 100)
|
||||||
|
console.log('Library validation complete.')
|
||||||
|
|
||||||
|
// Begin miscellaneous validation.
|
||||||
|
setLaunchDetails('Validating miscellaneous file integrity..')
|
||||||
|
aEx.send({task: 0, content: 'validateMiscellaneous', argsArr: [versionData]})
|
||||||
|
|
||||||
|
} else if(m.content === 'validateMiscellaneous'){
|
||||||
|
|
||||||
|
setLaunchPercentage(100, 100)
|
||||||
|
console.log('File validation complete.')
|
||||||
|
|
||||||
|
// Download queued files.
|
||||||
|
setLaunchDetails('Downloading files..')
|
||||||
|
aEx.send({task: 0, content: 'processDlQueues'})
|
||||||
|
|
||||||
|
} else if(m.content === 'dl'){
|
||||||
|
|
||||||
|
if(m.task === 0){
|
||||||
|
|
||||||
|
setDownloadPercentage(m.value, m.total, m.percent)
|
||||||
|
|
||||||
|
} else if(m.task === 1){
|
||||||
|
|
||||||
|
// Download will be at 100%, remove the loading from the OS progress bar.
|
||||||
|
remote.getCurrentWindow().setProgressBar(-1)
|
||||||
|
|
||||||
|
setLaunchDetails('Preparing to launch..')
|
||||||
|
aEx.send({task: 0, content: 'loadForgeData', argsArr: [serv.id]})
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
console.error('Unknown download data type.', m)
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
} else if(m.content === 'loadForgeData'){
|
||||||
|
|
||||||
|
forgeData = m.result
|
||||||
|
|
||||||
|
if(login) {
|
||||||
|
//if(!(await AuthManager.validateSelected())){
|
||||||
|
//
|
||||||
|
//}
|
||||||
|
const authUser = ConfigManager.getSelectedAccount()
|
||||||
|
console.log('authu', authUser)
|
||||||
|
let pb = new ProcessBuilder(ConfigManager.getGameDirectory(), serv, versionData, forgeData, authUser)
|
||||||
|
setLaunchDetails('Launching game..')
|
||||||
|
try {
|
||||||
|
// Build Minecraft process.
|
||||||
|
proc = pb.build()
|
||||||
|
setLaunchDetails('Done. Enjoy the server!')
|
||||||
|
|
||||||
|
// Attach a temporary listener to the client output.
|
||||||
|
// Will wait for a certain bit of text meaning that
|
||||||
|
// the client application has started, and we can hide
|
||||||
|
// the progress bar stuff.
|
||||||
|
const tempListener = function(data){
|
||||||
|
if(data.indexOf('[Client thread/INFO]: -- System Details --') > -1){
|
||||||
|
toggleLaunchArea(false)
|
||||||
|
if(hasRPC){
|
||||||
|
DiscordWrapper.updateDetails('Loading game..')
|
||||||
|
}
|
||||||
|
proc.stdout.removeListener('data', tempListener)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Listener for Discord RPC.
|
||||||
|
const gameStateChange = function(data){
|
||||||
|
if(servJoined.test(data)){
|
||||||
|
DiscordWrapper.updateDetails('Exploring the Realm!')
|
||||||
|
} else if(gameJoined.test(data)){
|
||||||
|
DiscordWrapper.updateDetails('Idling on Main Menu')
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Bind listeners to stdout.
|
||||||
|
proc.stdout.on('data', tempListener)
|
||||||
|
proc.stdout.on('data', gameStateChange)
|
||||||
|
|
||||||
|
// Init Discord Hook
|
||||||
|
const distro = AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory)
|
||||||
|
if(distro.discord != null && serv.discord != null){
|
||||||
|
DiscordWrapper.initRPC(distro.discord, serv.discord)
|
||||||
|
hasRPC = true
|
||||||
|
proc.on('close', (code, signal) => {
|
||||||
|
console.log('Shutting down Discord Rich Presence..')
|
||||||
|
DiscordWrapper.shutdownRPC()
|
||||||
|
hasRPC = false
|
||||||
|
proc = null
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
} catch(err) {
|
||||||
|
|
||||||
|
// Show that there was an error then hide the
|
||||||
|
// progress area. Maybe switch this to an error
|
||||||
|
// alert in the future. TODO
|
||||||
|
setLaunchDetails('Error: See log for details..')
|
||||||
|
console.log(err)
|
||||||
|
setTimeout(function(){
|
||||||
|
toggleLaunchArea(false)
|
||||||
|
}, 5000)
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Disconnect from AssetExec
|
||||||
|
aEx.disconnect()
|
||||||
|
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
// Begin Validations
|
||||||
|
|
||||||
|
// Validate Forge files.
|
||||||
|
setLaunchDetails('Loading server information..')
|
||||||
|
aEx.send({task: 0, content: 'validateDistribution', argsArr: [ConfigManager.getSelectedServer()]})
|
||||||
|
}
|
@ -1,33 +1,38 @@
|
|||||||
//const validEmail = /^(([^<>()\[\]\.,;:\s@\"]+(\.[^<>()\[\]\.,;:\s@\"]+)*)|(\".+\"))@(([^<>()[\]\.,;:\s@\"]+\.)+[^<>()[\]\.,;:\s@\"]{2,})$/i
|
//const validEmail = /^(([^<>()\[\]\.,;:\s@\"]+(\.[^<>()\[\]\.,;:\s@\"]+)*)|(\".+\"))@(([^<>()[\]\.,;:\s@\"]+\.)+[^<>()[\]\.,;:\s@\"]{2,})$/i
|
||||||
|
|
||||||
// Validation Regexes.
|
// Validation Regexes.
|
||||||
const validUsername = /^[a-zA-Z0-9_]{1,16}$/
|
const validUsername = /^[a-zA-Z0-9_]{1,16}$/
|
||||||
const basicEmail = /^\S+@\S+\.\S+$/
|
const basicEmail = /^\S+@\S+\.\S+$/
|
||||||
|
|
||||||
// DOM cache.
|
// Login Elements
|
||||||
const loginContainer = document.getElementById('loginContainer')
|
const loginEmailError = document.getElementById('loginEmailError')
|
||||||
const loginErrorTitle = document.getElementById('loginErrorTitle')
|
const loginUsername = document.getElementById('loginUsername')
|
||||||
const loginErrorDesc = document.getElementById('loginErrorDesc')
|
const loginPasswordError = document.getElementById('loginPasswordError')
|
||||||
const loginErrorAcknowledge = document.getElementById('loginErrorAcknowledge')
|
const loginPassword = document.getElementById('loginPassword')
|
||||||
|
const checkmarkContainer = document.getElementById('checkmarkContainer')
|
||||||
const loginEmailError = document.getElementById('loginEmailError')
|
const loginRememberOption = document.getElementById('loginRememberOption')
|
||||||
const loginUsername = document.getElementById('loginUsername')
|
const loginButton = document.getElementById('loginButton')
|
||||||
const loginPasswordError = document.getElementById('loginPasswordError')
|
|
||||||
const loginPassword = document.getElementById('loginPassword')
|
|
||||||
const checkmarkContainer = document.getElementById('checkmarkContainer')
|
|
||||||
const loginRememberOption = document.getElementById('loginRememberOption')
|
|
||||||
const loginButton = document.getElementById('loginButton')
|
|
||||||
|
|
||||||
// Control variables.
|
// Control variables.
|
||||||
let lu = false, lp = false
|
let lu = false, lp = false
|
||||||
|
|
||||||
// Show error element.
|
|
||||||
|
/**
|
||||||
|
* Show a login error.
|
||||||
|
*
|
||||||
|
* @param {HTMLElement} element The element on which to display the error.
|
||||||
|
* @param {string} value The error text.
|
||||||
|
*/
|
||||||
function showError(element, value){
|
function showError(element, value){
|
||||||
element.innerHTML = value
|
element.innerHTML = value
|
||||||
element.style.opacity = 1
|
element.style.opacity = 1
|
||||||
}
|
}
|
||||||
|
|
||||||
// Shake error element.
|
/**
|
||||||
|
* Shake a login error to add emphasis.
|
||||||
|
*
|
||||||
|
* @param {HTMLElement} element The element to shake.
|
||||||
|
*/
|
||||||
function shakeError(element){
|
function shakeError(element){
|
||||||
if(element.style.opacity == 1){
|
if(element.style.opacity == 1){
|
||||||
element.classList.remove('shake')
|
element.classList.remove('shake')
|
||||||
@ -36,7 +41,11 @@ function shakeError(element){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Validate email field is neither empty nor invalid.
|
/**
|
||||||
|
* Validate that an email field is neither empty nor invalid.
|
||||||
|
*
|
||||||
|
* @param {string} value The email value.
|
||||||
|
*/
|
||||||
function validateEmail(value){
|
function validateEmail(value){
|
||||||
if(value){
|
if(value){
|
||||||
if(!basicEmail.test(value) && !validUsername.test(value)){
|
if(!basicEmail.test(value) && !validUsername.test(value)){
|
||||||
@ -57,7 +66,11 @@ function validateEmail(value){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Validate password field is not empty.
|
/**
|
||||||
|
* Validate that the password field is not empty.
|
||||||
|
*
|
||||||
|
* @param {string} value The password value.
|
||||||
|
*/
|
||||||
function validatePassword(value){
|
function validatePassword(value){
|
||||||
if(value){
|
if(value){
|
||||||
loginPasswordError.style.opacity = 0
|
loginPasswordError.style.opacity = 0
|
||||||
@ -90,14 +103,22 @@ loginPassword.addEventListener('input', (e) => {
|
|||||||
validatePassword(e.target.value)
|
validatePassword(e.target.value)
|
||||||
})
|
})
|
||||||
|
|
||||||
// Enable or disable login button.
|
/**
|
||||||
|
* Enable or disable the login button.
|
||||||
|
*
|
||||||
|
* @param {boolean} v True to enable, false to disable.
|
||||||
|
*/
|
||||||
function loginDisabled(v){
|
function loginDisabled(v){
|
||||||
if(loginButton.disabled !== v){
|
if(loginButton.disabled !== v){
|
||||||
loginButton.disabled = v
|
loginButton.disabled = v
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Enable or disable loading elements.
|
/**
|
||||||
|
* Enable or disable loading elements.
|
||||||
|
*
|
||||||
|
* @param {boolean} v True to enable, false to disable.
|
||||||
|
*/
|
||||||
function loginLoading(v){
|
function loginLoading(v){
|
||||||
if(v){
|
if(v){
|
||||||
loginButton.setAttribute('loading', v)
|
loginButton.setAttribute('loading', v)
|
||||||
@ -108,7 +129,11 @@ function loginLoading(v){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Disable or enable login form.
|
/**
|
||||||
|
* Enable or disable login form.
|
||||||
|
*
|
||||||
|
* @param {boolean} v True to enable, false to disable.
|
||||||
|
*/
|
||||||
function formDisabled(v){
|
function formDisabled(v){
|
||||||
loginDisabled(v)
|
loginDisabled(v)
|
||||||
loginUsername.disabled = v
|
loginUsername.disabled = v
|
||||||
@ -121,6 +146,13 @@ function formDisabled(v){
|
|||||||
loginRememberOption.disabled = v
|
loginRememberOption.disabled = v
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Parses an error and returns a user-friendly title and description
|
||||||
|
* for our error overlay.
|
||||||
|
*
|
||||||
|
* @param {Error | {cause: string, error: string, errorMessage: string}} err A Node.js
|
||||||
|
* error or Mojang error response.
|
||||||
|
*/
|
||||||
function resolveError(err){
|
function resolveError(err){
|
||||||
// Mojang Response => err.cause | err.error | err.errorMessage
|
// Mojang Response => err.cause | err.error | err.errorMessage
|
||||||
// Node error => err.code | err.message
|
// Node error => err.code | err.message
|
||||||
@ -180,6 +212,7 @@ function resolveError(err){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Bind login button behavior.
|
||||||
loginButton.addEventListener('click', () => {
|
loginButton.addEventListener('click', () => {
|
||||||
// Disable form.
|
// Disable form.
|
||||||
formDisabled(true)
|
formDisabled(true)
|
||||||
|
@ -4,7 +4,8 @@
|
|||||||
* actions in this file should not require the usage of any internal
|
* actions in this file should not require the usage of any internal
|
||||||
* modules, excluding dependencies.
|
* modules, excluding dependencies.
|
||||||
*/
|
*/
|
||||||
const $ = require('jquery');
|
// Requirements
|
||||||
|
const $ = require('jquery');
|
||||||
const {remote, shell, webFrame} = require('electron')
|
const {remote, shell, webFrame} = require('electron')
|
||||||
|
|
||||||
// Disable zoom, needed for darwin.
|
// Disable zoom, needed for darwin.
|
||||||
|
@ -141,4 +141,5 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
<script src="./assets/js/scripts/landing.js"></script>
|
||||||
</div>
|
</div>
|
Loading…
Reference in New Issue
Block a user