HeliosLauncher/index.js

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JavaScript
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const {app, BrowserWindow} = require('electron')
const path = require('path')
const url = require('url')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win
function createWindow() {
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win = new BrowserWindow({ width: 925, height: 500, icon: getPlatformIcon('WesterosSealSquare')})
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win.loadURL(url.format({
pathname: path.join(__dirname, 'app', 'index.html'),
protocol: 'file:',
slashes: true
}))
win.setMenu(null)
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//Code for testing, marked for removal one it's properly implemented.
/*const assetdl = require('./app/assets/js/assetdownload.js')
const basePath = path.join(__dirname, 'mcfiles')
const dataPromise = assetdl.parseVersionData('1.11.2', basePath)
dataPromise.then(function(data){
assetdl.downloadAssets(data, basePath)
assetdl.downloadClient(data, basePath)
assetdl.downloadLogConfig(data, basePath)
assetdl.downloadLibraries(data, basePath)
//require('./app/assets/js/launchprocess.js').launchMinecraft(data, basePath)
})*/
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win.on('closed', () => {
win = null
})
}
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function getPlatformIcon(filename){
const opSys = process.platform
if (opSys === 'darwin') {
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filename = filename + '.icns'
} else if (opSys === 'win32') {
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filename = filename + '.ico'
} else {
filename = filename + '.png'
}
return path.join(__dirname, 'app', 'assets', 'images', filename)
}
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app.on('ready', createWindow);
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow()
}
})