HeliosLauncher/app/assets/js/assetdownload.js

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JavaScript
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2017-05-17 06:26:46 +00:00
const fs = require('fs')
const request = require('request')
const path = require('path')
const mkpath = require('mkdirp');
const async = require('async')
const crypto = require('crypto')
const Library = require('./library.js')
const {BrowserWindow} = require('electron')
/**
* PHASING THIS OUT, WILL BE REMOVED WHEN ASSET GUARD MODULE IS COMPLETE!
*/
function Asset(from, to, size, hash){
this.from = from
this.to = to
this.size = size
this.hash = hash
}
function AssetIndex(id, sha1, size, url, totalSize){
this.id = id
this.sha1 = sha1
this.size = size
this.url = url
this.totalSize = totalSize
}
/**
* This function will download the version index data and read it into a Javascript
* Object. This object will then be returned.
*/
parseVersionData = function(version, basePath){
const name = version + '.json'
const baseURL = 'https://s3.amazonaws.com/Minecraft.Download/versions/' + version + '/' + name
const versionPath = path.join(basePath, 'versions', version)
return new Promise(function(fulfill, reject){
request.head(baseURL, function(err, res, body){
console.log('Preparing download of ' + version + ' assets.')
mkpath.sync(versionPath)
const stream = request(baseURL).pipe(fs.createWriteStream(path.join(versionPath, name)))
stream.on('finish', function(){
fulfill(JSON.parse(fs.readFileSync(path.join(versionPath, name))))
})
})
})
}
/**
* Download the client for version. This file is 'client.jar' although
* it must be renamed to '{version}'.jar.
*/
downloadClient = function(versionData, basePath){
const dls = versionData['downloads']
const clientData = dls['client']
const url = clientData['url']
const size = clientData['size']
const version = versionData['id']
const sha1 = clientData['sha1']
const targetPath = path.join(basePath, 'versions', version)
const targetFile = version + '.jar'
if(!validateLocalIntegrity(path.join(targetPath, targetFile), 'sha1', sha1)){
request.head(url, function(err, res, body){
console.log('Downloading ' + version + ' client..')
mkpath.sync(targetPath)
const stream = request(url).pipe(fs.createWriteStream(path.join(targetPath, targetFile)))
stream.on('finish', function(){
console.log('Finished downloading ' + version + ' client.')
})
})
}
}
downloadLogConfig = function(versionData, basePath){
const logging = versionData['logging']
const client = logging['client']
const file = client['file']
const version = versionData['id']
const sha1 = file['sha1']
const targetPath = path.join(basePath, 'assets', 'log_configs')
const name = file['id']
const url = file['url']
if(!validateLocalIntegrity(path.join(targetPath, name), 'sha1', sha1)){
request.head(url, function(err, res, body){
console.log('Downloading ' + version + ' log config..')
mkpath.sync(targetPath)
const stream = request(url).pipe(fs.createWriteStream(path.join(targetPath, name)))
stream.on('finish', function(){
console.log('Finished downloading ' + version + ' log config..')
})
})
}
}
downloadLibraries = function(versionData, basePath){
const libArr = versionData['libraries']
const libPath = path.join(basePath, 'libraries')
let win = BrowserWindow.getFocusedWindow()
const libDlQueue = []
let dlSize = 0
//Check validity of each library. If the hashs don't match, download the library.
libArr.forEach(function(lib, index){
if(Library.validateRules(lib.rules)){
let artifact = null
if(lib.natives == null){
artifact = lib.downloads.artifact
} else {
artifact = lib.downloads.classifiers[lib.natives[Library.mojangFriendlyOS()]]
}
const libItm = new Library(lib.name, artifact.sha1, artifact.size, artifact.url, path.join(libPath, artifact.path))
if(!validateLocalIntegrity(libItm.to, 'sha1', libItm.sha1)){
dlSize += libItm.size
libDlQueue.push(libItm)
}
}
})
let acc = 0;
//Download all libraries that failed validation.
async.eachLimit(libDlQueue, 1, function(lib, cb){
mkpath.sync(path.join(lib.to, '..'))
let req = request(lib.from)
let writeStream = fs.createWriteStream(lib.to)
req.pipe(writeStream)
req.on('data', function(chunk){
acc += chunk.length
//console.log('Progress', acc/dlSize)
win.setProgressBar(acc/dlSize)
})
writeStream.on('close', cb)
}, function(err){
if(err){
console.log('A library failed to process');
} else {
console.log('All libraries have been processed successfully');
}
win.setProgressBar(-1)
})
}
/**
* Given an index url, this function will asynchonously download the
* assets associated with that version.
*/
downloadAssets = function(versionData, basePath){
//Asset index constants.
const assetIndex = versionData.assetIndex
const indexURL = assetIndex.url
const gameVersion = versionData.id
const assetVersion = assetIndex.id
const name = assetVersion + '.json'
//Asset constants
const resourceURL = 'http://resources.download.minecraft.net/'
const localPath = path.join(basePath, 'assets')
const indexPath = path.join(localPath, 'indexes')
const objectPath = path.join(localPath, 'objects')
let win = BrowserWindow.getFocusedWindow()
const assetIndexLoc = path.join(indexPath, name)
/*if(!fs.existsSync(assetIndexLoc)){
}*/
console.log('Downloading ' + gameVersion + ' asset index.')
mkpath.sync(indexPath)
const stream = request(indexURL).pipe(fs.createWriteStream(assetIndexLoc))
stream.on('finish', function() {
const data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
const assetDlQueue = []
let dlSize = 0;
Object.keys(data.objects).forEach(function(key, index){
const ob = data.objects[key]
const hash = ob.hash
const assetName = path.join(hash.substring(0, 2), hash)
const urlName = hash.substring(0, 2) + "/" + hash
const ast = new Asset(resourceURL + urlName, path.join(objectPath, assetName), ob.size, String(ob.hash))
if(!validateLocalIntegrity(ast.to, 'sha1', ast.hash)){
dlSize += ast.size
assetDlQueue.push(ast)
}
})
let acc = 0;
async.eachLimit(assetDlQueue, 5, function(asset, cb){
mkpath.sync(path.join(asset.to, ".."))
let req = request(asset.from)
let writeStream = fs.createWriteStream(asset.to)
req.pipe(writeStream)
req.on('data', function(chunk){
acc += chunk.length
console.log('Progress', acc/dlSize)
win.setProgressBar(acc/dlSize)
})
writeStream.on('close', cb)
}, function(err){
if(err){
console.log('An asset failed to process');
} else {
console.log('All assets have been processed successfully');
}
win.setProgressBar(-1)
})
})
}
validateLocalIntegrity = function(filePath, algo, hash){
if(fs.existsSync(filePath)){
let fileName = path.basename(filePath)
console.log('Validating integrity of local file', fileName)
let shasum = crypto.createHash(algo)
let content = fs.readFileSync(filePath)
shasum.update(content)
let localhash = shasum.digest('hex')
if(localhash === hash){
console.log('Hash value of ' + fileName + ' matches the index hash, woo!')
return true
} else {
console.log('Hash value of ' + fileName + ' (' + localhash + ')' + ' does not match the index hash. Redownloading..')
return false
}
}
return false;
}
module.exports = {
parseVersionData,
downloadClient,
downloadLogConfig,
downloadLibraries,
downloadAssets
}