HeliosLauncher/app/assets/js/preloader.js

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JavaScript
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const {AssetGuard} = require('./assetguard.js')
const ConfigManager = require('./configmanager.js')
const os = require('os')
const path = require('path')
const rimraf = require('rimraf')
console.log('Preloading')
// Load ConfigManager
ConfigManager.load()
// Ensure Distribution is downloaded and cached.
AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory(), false)
// Resolve the selected server if its value has yet to be set.
if(ConfigManager.getSelectedServer() == null){
console.log('Determining default selected server..')
ConfigManager.setSelectedServer(AssetGuard.resolveSelectedServer(ConfigManager.getGameDirectory()).id)
ConfigManager.save()
}
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// Clean up temp dir incase previous launches ended unexpectedly.
rimraf(path.join(os.tmpdir(), ConfigManager.getTempNativeFolder()), (err) => {
if(err){
console.warn('Error while cleaning temp dir', err)
} else {
console.log('Cleaned temp dir.')
}
})